The Kingdom Keepers
Disney after Dark
by
Ridley Pearson
(Disney Editions)
Reader
Appeal: Preteens
Genre: Fantasy
Have you ever wondered what it would
be like to roam the Disney parks after the crowds have gone home? Have you
imagined how cool it would be to have rides like Space Mountain or Pirates
of the Caribbean all to yourself? Teenager Finn Whitman got that
experience…along with a chilling adventure that almost cost him his life.
Finn felt pretty lucky when he was
chosen to be one of five teen guides in a new Disney attraction. But
shortly after technicians create a Finn hologram that gives park
information in the Magic Kingdom, Finn starts having eerily realistic
dreams. These “dreams” transport him into the vacant streets of the Magic
Kingdom, where he discovers that power-hungry Disney villains (lead by the
witch Maleficent) come to life each night.
Walt, a mysterious Disney Imagineer,
lends a hand by telling Finn about secret rooms and passageways throughout
the park. But Walt explains that Finn and the other teen “hologram hosts”
are the only ones who can stop the evil that will destroy the park. Finn
and his new friends must figure out how to stop the mounting evil that is
already spreading beyond the walls of the Magic Kingdom.
Finn’s adventures are filled with
plenty of Disney magic that won’t feel at all like pixie-dust to
upper-elementary readers. Older kids will love following the adventures of
teens who meet in cyber chat rooms and appear as high-tech holograms, and
will get just enough of a thrill-ride from the creepy
villains-come-to-life. Pearson does a fantastic job of making cartoon
villains seem suddenly real and dangerous. That said, parents should be
aware that these villains use abundance of “dark magic” and witchcraft.
Kids will look forward to the
possibility of a second adventure with Finn and his friends, as long as it
gives another behind-the-scenes glimpse into the wonderful world of
Disney.
FAMILYFANS RATING: A-
AFTER THE STORY
If your family
members are interested in this book, then encourage discussion about it
afterward. You can use these questions to get started:
• What other places
would you want to explore “after hours” and why? What incredible things
might happen there?
• Wayne is a
mysterious character. What makes you trust—or not trust--him?
• In this book,
evil feeds off of power. Do you think that’s true in real life? What about
good—does goodness grow from power? Why or why not?
--JSB
Note: All
book or comics-related graphics in this column are standard publicity/promotional shots
and are owned by their respective publisher.
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